At the beginning of history, people exchange information through the language. Then the language is a technology, the language allows one to understand the information conveyed by others, but it did not survive long because after saying it was completed, the information in the hands of the recipient will be forgotten and can not be stored longer. In addition it is also a limited range of sound.
After developing the technology to deliver information through images. With a range of images could be further information. This image can be carried and passed on to others. In addition there is information that will last longer. Some pictures of ancient relics still exist today so that people now can (try to) understand the information conveyed to the author.
(IT) is a branch of engineering dealing with the use of computers and telecommunications equipment to store, retrieve, transmit and manipulate data. The Information Technology Association of America has defined IT as “the study, design, development, application, implementation, support or management of computer-based information systems”. The term is commonly used as a synonym for computers and computer networks, but it also encompasses other information distribution technologies such as television and telephones.
Humans have been storing, retrieving, manipulating and communicating information since the Sumerians in Mesopotamia developed writing in about 3000 BC, but the term “information technology” in its modern sense first appeared in a 1958 article published in the Harvard Business Review; authors Leavitt and Whisler commented that “the new technology does not yet have a single established name. We shall call it information technology (IT). Based on the storage and processing technology employed, it is possible to distinguish four distinct phases of IT development: pre-mechanical (3000 BC – 1450 AD), mechanical (1450–1840), electromechanical (1840–1940) and electronic.This article focuses on the latter of those periods, which began in about 1940.
And what role student / student of IT development in Indonesia?
and how the prevention of negative things from the development of IT?
“It would be quite rapid changes in trends and developments in information technology (information technology) , particularly in the fields of multimedia and games that I wrestled. For the prediction of each field as described in the list below.
Social Gaming,Body Motion, Sensor ,Augmented Reality, Internet TV, Mobile Payments, Online Application,Cloud Computing.